Resident Evil: the dead advance

Posted by Milko Aritonoski

Featuring a brand new movie (Resident Evil: Degeneration), and a sequel to the award winning game from 2005 (Resident Evil 4), the series are definitely digging out of the grave.

To all survival-horror fans out there - rejoice. Capcom, the famous Japanese gaming corporation and Hollywood are throwing a huge party, involving mutated villagers, world conspiracy and the good old, horror action adventure for fans and alike.
The Resident Evil franchise recently added a brand new movie into the collection (Resident Evil: Degeneration), entirely made in CGI technology (first time used in the Final Fantasy movie adaptation of the game). And on March 13, the highly anticipated successor to the 2004 game of the year (RE 4), Resident Evil 5 will hit the stores. Lets have a look at the two Capcom products in more detail.


With the third (and final) part of the trilogy, the Resident Evil adaptation on the big screen has come to an end. The action packed, horror adventure movie flick, featuring Mila Jovovic as the main character, re-introduced the story about the powerful Umbrella Corporation and its experiements with viruses and bio weaponry. The movies themselves however, developed a rather different story line (that the one seen in the game), with invented characters (like Alis) and events. Though the end result was satisfying and both the movie and gaming fans pretty much enjoyed the movies, Capcom decided that it was time to return the series to its roots.

So, the next project was intended to be something different and much more appealing to the game itself. The first step was not to using real actors and standardized filming approach (a practice set by its predecessors). Degeneration would then be entirely made using the CGI (Computer Generated Imagery). Though largely used in computer games, to better represent some in game cinematic sequences, this technology promoted itself with the introduction of yet another game adaptation for the big screen - Final Fantasy: Advent Children.

The story continues 6 years after the disaster that destroyed Raccoon City. The Umbrella Corporation has been shut down for good. However, several incidents involving usage of chemical weaponry in unstable countries, have recently begun to stress the public. Rumors of viruses and a large nuclear incident that nearly destroyed Raccoon City, have brought hard times on the US government.


Meanwhile, Claire Redfield, the female survivor of the Raccoon incident, waits for her companions on the Havardville Airport. While she waits, senator Ron Davis (who is held in on the airport due to major anti-environmental protests) is attacked by a man who has been infected with the T-Virus. The Airport turns into a zombie chase out, and the whole place has been sealed off by the military. The government sends special agent Leon S. Kennedy, also one of the lead figures in past Resident Evil games, to rescue the survivors and find the cause of the infection. As two former companions meet once again to battle the undead, new friends and foes arise to uncover the truth behind this new threat.

Character reunion, interesting plot, strong voice interpretation and decent CG presentation, should be more than enough for gamers and horror fans to stay for the ride. However, the somehow rigid representation of the lead characters and the lowered scale quality of story (when compared to past Resident Evil titles) may not be as appealing to hard core fans to the series.
To help you choose, check the following official trailer of the movie.




One of the most anticipated title for 2009 is Capcom's follow up to the highly successful Resident Evil title from 2004- Resident Evil 5. The game's alpha and beta testings are finished and the company is preparing for its first shipment on March 13. Until then, lets introduce some of the key features that RE5 will bring to the series and the genre.

The story
Ten years after the Raccoon incident, Chris Redfield as one of the leaders in the war against global bio-terrorism, arrives in war-torn Africa, in order to investigate certain findings of the T-Virus. There he teams up with local BSSA representative, Sheva Alamar in order to scour the local surroundings more quickly. However, things start to get out of hand, as native villagers start to express similar symptoms as the Ganados from Resident Evil 4. Chris and Sheva must fight their way through the masses of mutated enemies in order to resolve the dark conspiracy behind the bio outbreak.


Another key figure will make his reappearance in Resident Evil 5, the enigmatic and power hungry Albert Wesker. It is belied that he has made contract with Tricell Corp, an Umbrella-like medical corporation that possesses some of the original samples containing both the T and G virus.

Co-op experience
For the first time in the series, players will be able to play through the entire single player campaign in a co-op mode via split-screen. The option is also available via online link. If there is a lack of one players, the computer AI should compensate and offer enough realism when dealing with hordes of enemies.

RE5 will use the same combat system as its predecessor, though Capcom suggests that there might be a second control scheme for all the players who want to shoot while strafing. The combat itself is still going to be the same horror survival we faced in RE4. However, with the introduction of co-op mode, players can now assist themselves with cover, weapons and ammo or health sprays. The famous melee kicks when an enemy is temporary disabled will be returning as well, with some interesting combo options when using the benefits of team combat.


Aside from the standard arsenal of weapons, Chris and Sheva will be able to fortify themselves against the waves of charging enemies, knocking tables, chairs or parts of the surroundings in order to stop the mutants from tearing them apart. The enemies themselves will offer greater variety, and from what we have already seen, they have some nasty tricks up in their sleeve. There will be a number of boss battles where team work will be essential in order to survive through the encounters.

Next gen graphics
Resident Evil 5 is the first game in the series that made its transition onto the next gen consoles. The transition feels smooth and looks promising. Character models are detailed and seem to implement some advanced facial expressions. Enemies have a large number of polygons and feel more "alive" than ever. The surroundings, varying from dark alleys and open market places, show some incredible lightning and shadow effects and a variety of destructible objects. Perhaps the most promising change will be the transition from light into dark areas, when the screen will try to adjust to the change of lighting (imitating real life effect of the eyes), a perfect way to set up a nasty ambush.

More to be revealed...
...
after the official release, when gamers will finally have their copy of the game :) Until then we leave you with this teaser video of Resident Evil 5.

se.zaigri.com - the first Macedonian gaming site

Posted by Milko Aritonoski

Within the wake of Macedonian internet society, few dare to experiment by offering something new to the public. The team behind se.zaigri.com tries to brake the ice, by delivering the newest and most interesting information in the gaming industry.

Two months ago, the only way for Macedonian gamers to receive information about their favorite games and the whereabouts of the gaming community, was to browse the foreign web portals. But starting from October, 2008, they finally have the opportunity to read, browse and comment on their shared interests, by visiting the first Macedonian gaming portal

The team working behind this ambitious project, consists of young and enthusiastic people, who see this portal as an opportunity to both entertain and educate the rest of Macedonia's gaming population. Their prime goal is to set the standards for an organized, online gaming community, and invite all players to share interests and achievements from all parts of the world.

By following the highest standards set by the leaders in the field, they team works hard to acquire the best equipment and hardware, to better interpret their experience in their written works. Having in mind that everything should be understandable and fun, their texts are composed for every gamer to understand the meaning.

The structure of se.zaigri.com is organized in several categories, depending on the game platform:

Each of this categories consist of several types of sections:

Most popular: Find out what is in and out in the world of gaming, by reading the latest reviews of the games.

Reviews: Section where you can read about the most popular gaming titles in the world.

Previews: The place where you can get a sneak - peak to some of the most anticipated games on the market.

The site also offers:

News: Part from the site that brings the freshest info from the gaming world.

Forum: With a free registration, this option gives you the opportunity to write comments, share ideas and participate in events organized by the site administrators.

The design is simple but accessible, and is furthermore improved with adding videos and screen shots, to back up the variety of texts.

All in all, it is a fine start that should spark the beginning of true gaming in Macedonia.

Review - Half Life 2: Episode Two

Posted by Milko Aritonoski

Half Life 2: Episode Two offers the best gameplay experience in the series, along with intense action, terrific story, gorgeous visuals and awesome sound effects.

The Half Life phenomena started at the end of the 20th century, when Valve introduced its action packed, first person shooter to the unsuspecting gaming community. Eight years later, the Half Life brand evolved through a series of successful products including the award winning successor Half Life 2, the world famous Counter Strike and the multilayer focused Team Fortress. And two years after going episodic, the Half Life franchise reaches a new level, with the introduction of the second episode. Although short in length, Half Life 2: Episode 2 offers unmatched Half Life experience, which will leave you begging for more.

The Story so far (and beyound)

[Half Life] Many things have changed since Gordon Freeman had his legendary ride in the Black Mesa delivery train. Following the great catastrophe that torn the facility apart, Freeman was waging a never ending battle with the vile alien intruders, the zombified personnel and the military forces sent to secure the area. Aided by the mysterious G-man, Freeman succeeded in closing the portal between Earth and the border world Zen.

[Half Life 2] But, apparently things didn't turn out as planned. Gordon being put in stasis chamber for unknown number of years, is finally released in the mysterious City 17 by the G-man, in order to help humanity once more. Earth in this apocalyptic future, is assimilated by an alien force, known as the Combine, which turns humans into some ghastly species, programmed to follow their cause. To make matters worse, the leader of the Combine is Doctor Breen, a scientist and former member of the Black Mesa personnel.
Freeman quickly takes matters in his own hands, and aided by his old (Dr. Clainer, Barney Calhoon and Ely Vance) and new (Alyx and Dog) comrades, manages to start a revolution against the common foe. After countless battles, in and outside City 17, Gordon finally manages to defeat Breen in his Citadel, but...

...[Half Life 2: Episode 1] the Combine forces are still present. In a new chain of events, Alyx and Gordon realize that the Combine are trying to establish connecting with their home world to call for aid. In a desperate act to destroy the Citadel, Gordon manages to overflow the reactor of the huge building and thus, lead it to its destruction. In a last minute escape, both he and Alyx manage to catch the train leading outside City 17...

Another train, another beginning

And thus, we arrive at the very beginning of Half Life 2: Episode 2. This time around, the main idea is to get to White Forest, a large rebel base in the nearby mountains.
The explosion that destroyed the Citadel (and most of City 17), has created a huge portal - a gateway from where Combine reinforcements may come through. Gordon has to escort Alyx safely, and make sure that the data package they are caring, do not fall to the nasty hands of the Combine.
With an army marching to intercept them, and a new mountain terrain waiting to be explored, Gordon and Alyx have no other option, but to face "the unforeseen consequences".
The story and setting in Episode 2 make up for a 5 to 6 hours of intense gameplay, though veterans of the series might finish the game in less than 4 hours. The feeling of shortage in length is easly replaced by the repetition value, supported by the superb gameplay.

Gameplay

What made this game so good from the very beginning was the simple and addictive gameplay. As one of the greatest first person shooters, Half Life developed a formula which combined intense action, simple puzzle solving and small cut scenes. Though the action and puzzles got improved greatly over the transition from Half Life to Half Life 2, the real stand out came with the small cut scenes. The game incorporated many events that were happening all around, which made for an incredible, movie like experience. Variations from simple combat between ant-lions, through portal storm, demolition of a bridge or an enormous power core explosion, brings enough amount of special effects, that really deepens the core gameplay even further.

Dog in action

This is probably the biggest reason why Episode 2 feels so alive. From the moment when you take control of Gordon Freeman's actions, you get to feel that you belong to the new surroundings. Never before in a Half Life game, we start to actually care for the other characters, while trying to accomplish some greater goal. Though this may sound a bit idealistic, you just need to try the game on your own, to decide whether this is true or not.

The action itself is stronger then ever. With superb weapons that still posses cool firing sequences, and also, the powerful "feedback" from your opponents, you will never experience Episode 2 as a walk in the park. No matter the level of difficulty you've set to play on, weapons still "feel" realistic and their impact is relevant to what you would expect in a FPS game. Aside from the regular guns and rifles, the uniqueness of the gravity gun comes into play, more then often, for this time around, there are far more toys to play with. Its not wrong to assume that each situation that would require taking several enemies, can be easily resolved using the gravity gun and some explosive barrels. Though gas bottles and explosive barrels pack a lot of punch, you can always use rocks or radiator ribs to get the job done if you want to add some variety to your fighting technique.

Shooting is still both fun and engaging

As from Half Life 2, Alyx still accompanies and aids you in your main quest. In Episode 2, she is again ready to shoot some zombies and Combine soldiers, though her role in this sequel is much different from previous titles. There are some story elements here which we not spoil for you, but lets just mention that Alyx has never been so fragile before.
Other allies will often lend their aid in the fast progression towards White Forest. The most significant being the Vortigaunts, the noble aliens who did not use to be so noble in the original Half Life. These aliens are both powerful and wise, but the most interesting thing about them is their affection towards Gordon Freeman. They will comment every action you make, adding a decent amount of comedy in grim situations.
Human rebels also appear on several locations, adding to the hysteria and comedy to some extent, when dealing with, lets say a swarm of ant-lions.

Vehicles as a new asset to the game made their appearance in Half Life 2, and Episode 2 is a good example in continuation of that practice. Its a great way to separate the "on foot" action and hit and run speedways, but Episode 2 manages to implement them both. With the superb handling and strange absence of mounted firing gun, Gordon's new ride will provide some epic moments on the bumpy road to White Forest.

Mr. Freeman's brand new ride

Enemies

HL2: Episode 2 introduces two new types of enemies into the series. The first, known as "Hunters" are Combine scouts, sent to retrieve the stolen data package from the Citadel. Hunters are fast and deadly, and pack quite the punch. They usually come in packs, using hit and run tactics which can be a real pain, especially if you play on higher level of difficulty.
The second type of brand new enemies are the toxic ant-lions. These green bugs have range attack which fills the victims bloodstream with poison, that can kill in a matter of minutes. They usually attack with the regular ant-lions, aiding them from behind, making it difficult to avoid both melee and range hits at a time.
Other than hunters and the toxic ant-lions, there aren't any new surprises in a form of new enemies. This said, you will have plenty encounters with some of the older buddies, including the heavily armed Combine soldiers, the towering Striders, and the good old zombies. The last have same new surprises, like the kamikaze combine-zombie, that holds a grenade while running to intercept you.

Fast, strong and deadly - the brand new Combine Strider

The enemy AI has somewhat improved, with troops no longer running aimlessly to their doom, or zombies trapping themselves in corners. Soldiers will throw grenades and occasional run for cover, ant-lions will fly to pummel you, and headcrabs will occasionally scare the crap out of you.
There are a few glitches here and there, but in the long run, you won't even bother to notice them.

Graphics

Considering the fact that the Source engine is more than 3 years old, HL2: Episode 2 is still a looker. Some of the newer technologies like the High Range Dynamic Lightning helped things look and feel much better, although even with this options turned off, the game still looks decent.
Friendly character's models are detailed and memorable, as well as the ones used for the enemies. Their movement and actions are fluid and well paced, making the transition through the game feel almost real.
Ever since Gordon and Alyx left City 17, the wild surroundings (including the mountain side) interpreted a significant shift in Half Life scenery. Although there are still some dark corridors and ventilation shafts to dig through, Episode 2 offers some of the best outdoors experience ever seen in a FPS game. The whole environment is highly detailed, varying from tall trees, buildings, photo realistic water, and the occasional burning wreckage.

Green and memorable - the Episode 2 scenery

Music and Sound

Unlike other shooters where every scene is backed up by some music theme, Half Life has always used a different approach. Most of the time you play without any musical background, and every once in a while, when something spooky or significant happens, the music comes into play. And HL2: Episode 2 is no exception to the formula. You will find yourself paying no attention to anything but the action, when suddenly some cool rhythm backs you up. It can really make you experience the action on a whole new level.
The sound is flawless as expected, with many of the retro effects appearing here and there, including the tough rumble of flying bullets and the always imposing explosions for your ears. The satisfaction doubles when using headphones or 5.1 surround system, which takes you in the center of the sound battlefield. Voice interpretation is theme of the series, and is still top notch. Each actor delivers enough personality in each character, whether friend or foe, and certainly backs up the positive atmosphere.

While waiting for Half Life 3...

Summary

Half Life 2: Episode 2 follows up to the incredible success of the series, providing even more exciting new features, lots of action, and mystery that will make you came back while waiting for the next title. Though it might feel a little short, it is still fun to play and has enough memorable moments, creating a huge repetition value.
Suffice to say, this is one Half Life, you have to play, no matter what the G-man might say :)

WCG 2008 finals draw near

Posted by Milko Aritonoski

In Addition to the Fast Paced International Tournament, Fans and Attendees Can Participate in Events and Activities from the Wide Variety of Partners Including Samsung, Microsoft, Philips amBX and AMD.

NEW YORK, NY, October 27, 2008 - World Cyber Games (WCG), the recognized leader for global video game competitions, has begun preparations for the highly anticipated Grand Finals taking place November 5-9 in Cologne, Germany, about 800 of the world's best gamers and thousands of spectators will descend upon the city to partake in the world's most prestigious video game event. WCG has announced that its partners including Samsung, Microsoft, Philips amBX and AMD will offer attendees numerous activities that will entertain them in between the heated tournament competition.

''In order to make the most successful Grand Final ever, fans and attendees will have the opportunity to view the highest level of products from our partners who exemplify the best in gaming today and have the opportunity to win great prizes,'' said Hyoung-Seok Kim, CEO of International Cyber Marketing, organizer of the WCG. ''While taking a break from the high level of competition at the Grand Final, everyone will be able to enjoy a wide variety of events and activities.''

Samsung Sports World will feature popular sports including soccer, golf, NASCAR, fencing, field hockey and horse jumping in virtual and real-life forms as they offer sports fans a wide variety of engaging activities. In addition, Samsung Sports World give players the opportunity to win prizes for scoring goals, hitting the longest drive or getting closest to the hole in one-on-one and group competition. Next to contest in fair Olympic Games, World Cups or eSport's Grand Final, sportsman make friends worldwide and support the intercultural exchange while taking part in tournaments. That is why Samsung is sponsor of the Olympic Games, of one of the most polular NASCAR races on the Texas Motor Speedway in Fort Worth and the English professional soccer club Chelsea FC.

Microsoft Xbox 360 will showcase a variety of blockbuster game titles and give fans the opportunity to win great prizes and giveaways. Budding rock stars can demonstrate their skills on the Xbox 360 Music Stage featuring titles such as Rock Band, Guitar Hero World Tour and the German debut of Lips. Sports titles and family friendly games are available for all audiences, while gamers over 18 years old can venture inside the Xbox Dome to play mature titles, assuring that Xbox fans of any age will have something to look forward to in Cologne.

Philips amBX, which has revolutionized the PC entertainment experience by taking it out of the screen and into the real world through a series of peripherals including LED lights, rumble strips, fans and more, will feature the ‘amBX Cup Challenge.' In the unique event, competitors will battle it out on Guitar Hero III for amazing prizes. Open to all Grand Final attendees, this walk-up challenge will feature oversized amBX peripherals on the Philips stage that will create a concert feel through light- and special effects unique to the amBX experience. Those attendees not wanting to compete in the ‘amBX Cup Challenge' can visit the booth for a sneak peek at fully amBX enabled titles such as Far Cry 2 and Legendary.

AMD, the leading global provider of innovative processing solutions in the computing, graphics and consumer electronics markets, will feature demos and hands-on with its top-of-the-line peripherals and the official AMD PC that improves gameplay and provides superior performance for gamers and fans alike.

With well over one million players from more than 70 countries, the World Cyber Games is widely regarded as video gaming's premier tournament. Featuring online and offline events held throughout the world, the year-long WCG series attracted more than 1.5 million competitors worldwide in 2007. The 2007 WCG Grand Final in Seattle, Washington broke new ground as more than 29 million people tuned in to watch the competition unfold in real-time, marking the largest global, live satellite broadcast for an e-Sports event. Additionally, the World Cyber Games was recently recognized by Guinness World Records for the World's Largest Video Game Competition with over 1.5 million competitors worldwide.

All winners are listed here

For the official rankings click here

And if you want to find out more about this year's WCG, visit this link, for tons of content (pictures, full video coverage and more).

Preview - Alan Wake

Posted by Milko Aritonoski

Players’ world wide will have the opportunity to experience fear on a whole new level. Remedy’s new promising horror action adventure game delivers horror, mystery and shooting, supported by great story and stunning visuals.

There has been certain stagnation in the horror genre for the past several years. Though some new titles like Gears of War, Alone in the Dark and Dead Space delivered some extraordinary atmosphere and fast paced action, the entire concept of horror hasn’t been brought to a higher level. But that’s about to change.

Remedy, the famous Swedish gaming developer, best known for its Max Payne franchise, has been developing a brand new horror title for 4 years now. Though we were introduced with the title and the basic elements only recently, the shown was more than convincing.

Story and setting

Alan Wake is going to be a horror action adventure game with a unique story and setting. The main character, by which the game is named, is a best selling author of horror novels. He writes books based on the horrifying nightmares he sees when the lights go off. However, a tragedy changes his life, when his fiance goes missing. In order to deal with his loss, Wake moves to a desolate little town of Bright Falls.

Alan Wake - a writer doomed to see his horror novels coming alive

From there on, things go from bad to worse. Alan finds himself unable to dream anymore, and fails to continue his writings. But that’s just the beginning. He realizes that some of the horrors he witnessed in his nightmares have started to appear around him. Once the sun goes down, strange creatures start to appear in the vicinity, making him question his sanity. To top it all off, he captures sightings of his fiance, calling for him. Days grow shorter and night threatens to overwhelm the peaceful town, and Alan is the only one who can solve the mystery.

Gameplay

Alan Wake incorporates both adventure and action elements into its formula, though the accent is put not on shooting but on finding ways of staying alive. The primary element the game introduces is the usage of light. While safe and sound during the day, players will engage in much different setting during the night. The horror’s from Alan’s novels only come to life in the darkness, so in order to avoid them, players will have to stick to the light. This is not going to be easy, because as the game progresses, the duration of the day will grow shorter.

"Something terrible lingers within the darkness"

The shooting part will be limited due to the usage of flash light, so don't expect shotguns or anything similar. Revolvers and the popular 9mm still do j Its still unclear whether melee attacks will be included in the fighting mechanics, which is only a speculation (but, in this case a welcomed one).

In order to progress in the game, there will be plenty of objectives to complete which will involve talking to the local townsfolk and exploring locations on variety of places. Quests will be regularly updated in Alan's journal, highlighting the current onto the screen.

The town of Bright Falls and the surrounding woods will provide an ample opportunity for players to explore and find clues, and will also contain safe locations during the night. The town itself looks very similar to the TV show’s Twin Peaks. This is fair concept, which looks flawlessly and makes quite an impact if the player has seen the series.

The looks

Despite the fact that its in development for more then 4 years now, Alan Wake still looks great. Though several modifications are made even now in order to keep up with the competition, the lightning effects, the natural night/day cycle, and the gorgeous outdoors still make this game look eye candy. The town with all its buildings, structures and vehicles look top notch, due to insane number of textures constructing it. Character models, especially Alan's look great, encompassed by face animations and a huge amount of polygons. But, perhaps the greatest asset of them all is clearly the shadows. A true horror game cannot bring a horrifying atmosphere without the usage of shadows, which Alan Wake seems to deliver best. Enhanced by the artificial sun during the day, and the moon during the night, shadows are making this game more alive and frightening than anything we have faced before.

From dusk till dawn, Alan Wake' style

To put it all together, Alan Wake look really promising. The interesting story, innovative gameplay, and the still great visuals add up great to the expectations. The only thing that starts to bother all the gaming community are the constant delays, coming from Remedy themselves. As of late, there are rumors saying that Alan Wake will ship for ship this November for the PC's, followed by a X360 release in early 2009. Be this true or not, Alan Wake is sure to provide some interesting atmosphere to boil the blood, once more.

Introduction

Posted by Milko Aritonoski

Hail!
I have created this blog in order to write both reviews and comments on popular computer games, based on my extensive knowledge in the area of gaming and writing.
I hope to find many "brothers and sisters in arms' with whom I could share the love and creativity towards the "entertaining industry", and also, improve the quality of my writings through both positive and negative criticism.
Well, that will be enough for starters... let the games begin :)